<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>iiku Global Briefings</title><description>Curated China-inspired stories, indie maker journeys, and AI innovation for global readers.</description><link>https://iiku.cc/</link><item><title>2025 Steam 小团队独立游戏畅销观察：Stardew Valley</title><link>https://iiku.cc/posts/steam-small-team-indie-2025-stardew-valley/</link><guid isPermaLink="true">https://iiku.cc/posts/steam-small-team-indie-2025-stardew-valley/</guid><description>细分市场：治愈经营/种田生活模拟。以市场视角拆解开发者路径、爆火时间线、市场空间与收入估算。</description><pubDate>Wed, 17 Dec 2025 00:00:00 GMT</pubDate><category>Games</category><category>steam</category><category>indie</category><category>small-team</category><category>market-analysis</category><category>segment-cozy-management</category><category>cozy</category><category>farm-sim</category><category>sales-estimate</category></item><item><title>2025 Steam 小团队独立游戏畅销观察：Among Us</title><link>https://iiku.cc/posts/steam-small-team-indie-2025-among-us/</link><guid isPermaLink="true">https://iiku.cc/posts/steam-small-team-indie-2025-among-us/</guid><description>细分市场：社交推理派对。以市场视角拆解开发团队、爆火时间线、传播成本与商业化空间。</description><pubDate>Tue, 16 Dec 2025 00:00:00 GMT</pubDate><category>Games</category><category>steam</category><category>indie</category><category>small-team</category><category>market-analysis</category><category>segment-social-deduction</category><category>social-deduction</category><category>multiplayer</category><category>sales-estimate</category></item><item><title>2025 Steam 小团队独立游戏畅销观察：Lethal Company</title><link>https://iiku.cc/posts/steam-small-team-indie-2025-lethal-company/</link><guid isPermaLink="true">https://iiku.cc/posts/steam-small-team-indie-2025-lethal-company/</guid><description>细分市场：合作恐怖+撤离式搜刮。以市场视角拆解爆火机制、内容生产成本与小团队可复制打法。</description><pubDate>Mon, 15 Dec 2025 00:00:00 GMT</pubDate><category>Games</category><category>steam</category><category>indie</category><category>small-team</category><category>market-analysis</category><category>segment-coop-horror-extraction</category><category>co-op</category><category>horror</category><category>sales-estimate</category></item><item><title>2025 Steam 小团队独立游戏畅销观察：Valheim</title><link>https://iiku.cc/posts/steam-small-team-indie-2025-valheim/</link><guid isPermaLink="true">https://iiku.cc/posts/steam-small-team-indie-2025-valheim/</guid><description>细分市场：生存建造沙盒。以市场视角拆解小团队如何用章节目标与合作体验切入大盘赛道。</description><pubDate>Sun, 14 Dec 2025 00:00:00 GMT</pubDate><category>Games</category><category>steam</category><category>indie</category><category>small-team</category><category>market-analysis</category><category>segment-survival-crafting</category><category>survival</category><category>crafting</category><category>sales-estimate</category></item><item><title>2025 Steam 小团队独立游戏畅销观察：Vampire Survivors</title><link>https://iiku.cc/posts/steam-small-team-indie-2025-vampire-survivors/</link><guid isPermaLink="true">https://iiku.cc/posts/steam-small-team-indie-2025-vampire-survivors/</guid><description>细分市场：子弹天堂/自动射击肉鸽。以市场视角拆解低价爆款的节奏设计、复制难点与品类空间。</description><pubDate>Sat, 13 Dec 2025 00:00:00 GMT</pubDate><category>Games</category><category>steam</category><category>indie</category><category>small-team</category><category>market-analysis</category><category>segment-bullet-heaven</category><category>roguelike</category><category>bullet-heaven</category><category>sales-estimate</category></item><item><title>2025 Steam 小团队独立游戏畅销观察：Slay the Spire</title><link>https://iiku.cc/posts/steam-small-team-indie-2025-slay-the-spire/</link><guid isPermaLink="true">https://iiku.cc/posts/steam-small-team-indie-2025-slay-the-spire/</guid><description>细分市场：卡牌构筑肉鸽。以市场视角拆解小团队如何用可读性与可复盘性做出高留存长尾。</description><pubDate>Fri, 12 Dec 2025 00:00:00 GMT</pubDate><category>Games</category><category>steam</category><category>indie</category><category>small-team</category><category>market-analysis</category><category>segment-deckbuilder-roguelike</category><category>deckbuilder</category><category>roguelike</category><category>sales-estimate</category></item><item><title>2025 Steam 小团队独立游戏畅销观察：Hollow Knight</title><link>https://iiku.cc/posts/steam-small-team-indie-2025-hollow-knight/</link><guid isPermaLink="true">https://iiku.cc/posts/steam-small-team-indie-2025-hollow-knight/</guid><description>细分市场：类银河战士恶魔城。以市场视角拆解小团队如何用内容密度与口碑资产构建长尾。</description><pubDate>Thu, 11 Dec 2025 00:00:00 GMT</pubDate><category>Games</category><category>steam</category><category>indie</category><category>small-team</category><category>market-analysis</category><category>segment-metroidvania</category><category>metroidvania</category><category>action</category><category>sales-estimate</category></item><item><title>2025 Steam 小团队独立游戏畅销观察：Balatro</title><link>https://iiku.cc/posts/steam-small-team-indie-2025-balatro/</link><guid isPermaLink="true">https://iiku.cc/posts/steam-small-team-indie-2025-balatro/</guid><description>细分市场：扑克肉鸽构筑。以市场视角拆解个人开发者如何用熟悉规则降低门槛、用组合深度抬高天花板。</description><pubDate>Wed, 10 Dec 2025 00:00:00 GMT</pubDate><category>Games</category><category>steam</category><category>indie</category><category>small-team</category><category>market-analysis</category><category>segment-poker-deckbuilder</category><category>deckbuilder</category><category>poker</category><category>sales-estimate</category></item><item><title>2025 Steam 小团队独立游戏畅销观察：Brotato</title><link>https://iiku.cc/posts/steam-small-team-indie-2025-brotato/</link><guid isPermaLink="true">https://iiku.cc/posts/steam-small-team-indie-2025-brotato/</guid><description>细分市场：波次竞技场生存。以市场视角拆解“幸存者类”内卷中的差异化：短局、商店决策与性价比。</description><pubDate>Tue, 09 Dec 2025 00:00:00 GMT</pubDate><category>Games</category><category>steam</category><category>indie</category><category>small-team</category><category>market-analysis</category><category>segment-arena-wave</category><category>arena</category><category>bullet-heaven</category><category>sales-estimate</category></item><item><title>2025 Steam 小团队独立游戏畅销观察：Dome Keeper</title><link>https://iiku.cc/posts/steam-small-team-indie-2025-dome-keeper/</link><guid isPermaLink="true">https://iiku.cc/posts/steam-small-team-indie-2025-dome-keeper/</guid><description>细分市场：挖矿×基地防守混合肉鸽。以市场视角拆解小团队如何用“双节拍”做出差异化与长尾。</description><pubDate>Mon, 08 Dec 2025 00:00:00 GMT</pubDate><category>Games</category><category>steam</category><category>indie</category><category>small-team</category><category>market-analysis</category><category>segment-mining-defense</category><category>base-defense</category><category>roguelike</category><category>sales-estimate</category></item><item><title>Games 市场分析模板：用细分市场与时间线写“能转化”的独立游戏文章</title><link>https://iiku.cc/posts/games-platform-briefing/</link><guid isPermaLink="true">https://iiku.cc/posts/games-platform-briefing/</guid><description>把游戏文章从“评测”改为市场分析：细分市场类别、开发团队与周期、爆火时间线、市场空间、题材新颖度与收入估算。</description><pubDate>Tue, 14 Jan 2025 00:00:00 GMT</pubDate><category>Games</category><category>games</category><category>steam</category><category>market-analysis</category><category>framework</category><category>seo</category></item><item><title>Anime &amp; Manga: a cross-market seasonal guide</title><link>https://iiku.cc/posts/anime-season-guide/</link><guid isPermaLink="true">https://iiku.cc/posts/anime-season-guide/</guid><description>A practical guide to seasonal anime discovery and manga picks across CN/US/JP/KR audiences.</description><pubDate>Mon, 13 Jan 2025 00:00:00 GMT</pubDate><category>Anime &amp; Manga</category><category>anime</category><category>manga</category><category>seasonal</category><category>culture</category></item><item><title>Indie newsroom stack in one weekend</title><link>https://iiku.cc/posts/indie-newsroom-stack/</link><guid isPermaLink="true">https://iiku.cc/posts/indie-newsroom-stack/</guid><description>A lightweight newsroom stack that mirrors WordPress information architecture without the bloat.</description><pubDate>Sun, 12 Jan 2025 00:00:00 GMT</pubDate><category>Indie Lab</category><category>stack</category><category>publishing</category><category>performance</category></item><item><title>AI localization guardrails that feel human</title><link>https://iiku.cc/posts/ai-localization-guardrails/</link><guid isPermaLink="true">https://iiku.cc/posts/ai-localization-guardrails/</guid><description>Prompt patterns and review flows that keep nuance intact when translating Chinese content for global readers.</description><pubDate>Sat, 11 Jan 2025 00:00:00 GMT</pubDate><category>AI Frontier</category><category>localization</category><category>ai</category><category>workflow</category></item><item><title>Slow design with Chinese calm</title><link>https://iiku.cc/posts/china-slow-design/</link><guid isPermaLink="true">https://iiku.cc/posts/china-slow-design/</guid><description>Bamboo textures, misty palettes, and modular layouts that make Chinese aesthetics feel modern to global readers.</description><pubDate>Fri, 10 Jan 2025 00:00:00 GMT</pubDate><category>China Pulse</category><category>design</category><category>culture</category><category>product</category></item><item><title>Stable AdSense layouts that keep CLS low</title><link>https://iiku.cc/posts/adsense-layout-stable/</link><guid isPermaLink="true">https://iiku.cc/posts/adsense-layout-stable/</guid><description>Predictable ad containers, measured spacing, and compliant labels to keep Google happy.</description><pubDate>Thu, 09 Jan 2025 00:00:00 GMT</pubDate><category>Indie 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Lab</category><category>automation</category><category>cms</category><category>seo</category></item><item><title>Faster research with AI clustering</title><link>https://iiku.cc/posts/ai-research-speed/</link><guid isPermaLink="true">https://iiku.cc/posts/ai-research-speed/</guid><description>Topic clustering, citations, and summaries that keep fact-checking tight.</description><pubDate>Sat, 04 Jan 2025 00:00:00 GMT</pubDate><category>AI Frontier</category><category>research</category><category>ai</category><category>workflow</category></item><item><title>Tea rituals for remote teams</title><link>https://iiku.cc/posts/tea-rituals-remote/</link><guid isPermaLink="true">https://iiku.cc/posts/tea-rituals-remote/</guid><description>Borrowing tea ceremony rhythms to create micro-retreats for distributed squads.</description><pubDate>Fri, 03 Jan 2025 00:00:00 GMT</pubDate><category>China 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